Medieval fantasy environment built in Blender and Unreal Engine 5. The ruined cliffside building, watchtower, and wooden bridge were fully modeled, UV-unwrapped, and textured in Blender, then exported into UE5 for lighting and composition.
The surrounding forest is 100% procedural, generated using UE5's PCG framework with Quixel Megascans trees, bushes, rocks, and ground cover. Density, terrain-aware placement, scale/rotation variation, and species mixing are all driven by the PCG graph rather than hand-placed foliage — allowing the forest to hug the cliffs and riverbank naturally while staying clear of the architecture and bridge deck.
Lit with Lumen for dynamic GI, with post-process grading tuned to bring out stone detail and dappled canopy light across the bridge.